You can also disable Kerbal experience in every game mode (I think), in which case every Kerbal will be level 5 by default and all pilots will give you full SAS control. To do this, though and leave the launchpad without exploding you have to develop a pretty good understanding of the physics of space travel, calculating orbit trajectories and figuring out. If you're in sandbox mode you can change the difficulty settings to enable SAS more widely- turn on "All SAS modes on all probes" and every probe core will have all the SAS modes. ESC key lets you quit a flight and restart it or go back to vehicle assembly. Probe cores have fixed SAS abilities that depend on the part- the QBE and RoveMate have level 0 SAS, OKTO and HECS have level 1, OKTO2 has level 2 and HECS2 and RGUs have level 3, with the Stayputnik having no SAS at all keep in mind that you also need reaction wheels (or RCS) to control your attitude and the RoveMate, QBE and Stayputnik have no built-in reaction wheels at all. R turns on RCS rocket steering which is good for stabilizing and for steering. Reaching level 3 is relatively easy- just plant a flag on the Mun, plant a flag on Minmus and make a (very brief) trip outside Kerbin's SOI and that's enough XP for any Kerbal to reach level 3. ![]() There are different levels of SAS: level 0 is the basic SAS mode that tries to cancel rotation, level 1 adds pro/retrograde hold, level 2 adds radial and normal hold and level 3 gives you everything this corresponds to the levels your pilots need to reach to be able to use these abilities, so a level 1 pilot can do pro/retrograde hold and a level 3 pilot can use any SAS mode they like. ![]() You need either a probe core (that isn't a Stayputnik) or a Kerbal pilot on board to use SAS engineers and scientists can't do it.
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